Showing posts with label book. Show all posts
Showing posts with label book. Show all posts

Tuesday, 28 February 2012

"A Theory Of Fun For Game Design" Book Notes


Very odd thing, I've actually read a book recently, without even being ill or travelling a long distance, which are the usual cases I fallback to using this form of media.

The book was "A Theory Of Fun For Game Design" by Raph Koster. It is a very well written, easy-to-read material on how human perception works, what do people consider being fun, how games can be fun and finally how to design games right.

I felt like it's very important to not forget about these things, so I wrote down some of the most important excerpts and took notes. Naturally, if you're interested, I highly recommend reading the whole thing and hopefully this post will not turn out as a copyright infringement of some sort. Here it goes: